SHIHAS MTTC
Sunday, 6 December 2015
VIRTUAL LEARNING ENVIRONMENT(VLE)
A virtual learning environment
(VLE) is a set of teaching and learning tools designed to enhance a student's
learning experience by including computers and the Internet in the learning
process. A virtual
learning environment is a
Web-based platform for the digital aspects of courses of study, usually within
educational institutions. VLEs typically: allow participants to be organised
into cohorts, groups and roles; present resources, activities and interactions
within a course structure; provide for the different stages of assessment;
report on participation; and have some level of integration with other
institutional systems. VLEs have
been adopted by almost all higher education institutions. In general, VLE
users are assigned either a teacher ID or a student ID. The teacher sees what a
students sees, but the teacher has additional user rights to create or modify
curriculum content and track student performance. There are a number of
commercial VLE software packages available, including Blackboard, WebCT, Lotus
LearningSpace, and COSE.The following are the
basic or the main components required for a virtual learning environment or
online education curriculum to take place. A VLE may include some or
all of the following element
·
The
course syllabus
·
Administrative
information about the course: prerequisites, credits, registration, payments,
physical sessions, and contact information for the instructor.
·
A
notice board for current information about the ongoing course
·
The basic
content of some or all of the course; the complete course for distance learning applications, or some part of
it, when used as a portion of a conventional course. This normally includes
material such as copies of lecture in the form of text, audio, or video
presentations, and the supporting visual presentations
·
Additional
resources, either integrated or as links to outside resources. This typically
consists of supplementary reading, or innovative equivalents for it.
·
Self-assessment
quizzes or analogous devices, normally scored automatically
·
Formal
assessment functions, such as examinations, essay submission, or presentation
of projects. this now frequently includes components to support peer assessment
·
Support
for communications, including e-mail, threaded discussions, chat rooms, Twitter and
other media, sometimes with the instructor or an assistant acting as moderator. Additional elements include wikis, blogs, RSS and 3D virtual learning spaces.
·
Links
to outside sources – pathways to all other online learning spaces are linked
via the VLE (Virtual Learning Environment).
·
Authoring
tools for creating the necessary documents by the instructor, and, usually,
submissions by the students
·
Provision
for the necessary hyperlinks to create a unified presentation to the students.
A VLE is normally not designed for a
specific course or subject, but is capable of supporting multiple courses over
the full range of the academic program, giving a consistent interface within
the institution and—to some degree—with other institutions using the system.
The virtual learning environment supports an exchange of information between a
user and the learning institute he or she is currently enrolled in through digital
mediums like e-mail, chat rooms, web 2.0 sites or a forum thereby helping
convey information to any part of the world with just a single click.
VLE Learning platforms commonly allow
·
Content
management – creation, storage, access to and use of learning resources
·
Curriculum
mapping and planning – lesson planning, assessment and personalisation of the
learning experience
·
Learner
engagement and administration – managed access to learner information and
resources and tracking of progress and achievement
·
Communication
and collaboration - emails, notices, chat, wikis, blogs
In
principle a learning platform is a safe and secure environment that is
reliable, available online and accessible to a wide user base. A user should be
able to move between learning platforms throughout their life with no loss of
access to their personal data. The concept of a learning platform accommodates
a continuously evolving description of functionality changing to meet
the needs of the user.
·
Economize
on the time of teaching staff, and the cost of instruction.
·
Facilitate
the presentation of online learning by instructors without web authoring
experience.
·
Provide
instruction to students in a flexible manner to students with varying time and
location constraints.
·
Provide
instruction in a manner familiar to the current web-oriented generation of
students.
·
Facilitate
the networking of instruction between different campuses or even colleges.
·
Provide
for the reuse of common material among different courses.
·
Provide
automatic integration of the results of student learning into campus
information systems.
VIRTUAL TOOLS
·
Most virtual-learning
technologies fall into three broad categories. These are not precise divisions
— technologies and functionalities overlap as each category evolves.
·
Lecture capture: These
technologies have come a long way from their roots in rough audio and videotape
recordings of class sessions. Lecture capture system (LCS) use involving
hardware and software tools to record fully integrated presentation began at
colleges and universities.
·
Lecture capture can stretch
teaching resources and enrich the curriculum by building a growing store of
reusable digital resources.
·
An LCS records every aspect of
the speaker’s presentation, including all the additional materials, such as Microsoft PowerPoint slides, interactive whiteboard annotations
or output from a document camera.
The recordings are then edited and annotated to create rich, complex
presentations for asynchronous viewing by students. Many lecture capture
systems also stream live audio and video, providing remote real-time access to
the presentation.
·
Lecture capture lets students
catch up on or review class content whenever it’s convenient for them. The
edited recording can be integrated into a virtual-learning environment and thus
becomes a component of a fully online or blended course.
·
In a software-based LCS, an agent
is downloaded on the presenter’s computer, which is networked with the other
hardware (microphone, video camera and interactive whiteboard) used for the
session. The software agent integrates the output from the various tools,
including keystrokes on the speaker’s computer.
·
When the edited recording is
complete, the LCS automatically distributes a link to students registered in
the course and others on a predetermined distribution list. Teachers can also
release the lectures on a set schedule. Many systems include tools that promote
student interaction, such as polls or requests for responses to the captured
content. Results of the polling and student commentary are then integrated into
the presentation. Current LCS systems offer high-definition recording and
playback at a pixel resolution of 1920x1200 or better.
·
Webinars: These
interactive online presentations are usually delivered first in real time and
then recorded and made available for review or first-time viewing by a new
audience.With their highly structured format, webinars offer an excellent
platform to focus or expand on important topics.
·
Most webinars consist of
PowerPoint slides that are accompanied by audio explanation by the teacher.
Audio is delivered over a standard phone line or streamed via Voice over Internet Protocol (VoIP).
Using remote desktop sharing, teachers can talk students through complex topics
while using a variety of tools and applications to display information on their
computer screens.
·
The technology needed to support
a webinar varies with the technical complexity of the presentation. Webinars
work best if everyone in the audience has a high-speed Internet connection.
There are many stand-alone software offerings that let schools or instructors
create and deliver webinars; that functionality is also available in many
course or learning management systems. Hosted webinar applications are also
available as cloud services.
·
Interactive web conferencing: This
technology takes many forms, but the main focus is on two-way communication
over a distance, with the Internet providing the link between locations.
Interactive web conferences can range anywhere from an online chat about
homework to a lecture delivered via telepresence. But even in its most basic
forms, these technologies deliver real-time interactivity over distance.
·
School districts often use
interactive web conferencing to extend the geographic reach of classes. Web
conferencing can let a teacher or expert speaker deliver a lecture
simultaneously to multiple classrooms anywhere in the world and respond in real
time to questions from students at all locations.The requirements for the most
basic forms of interactive web conferencing are pretty simple — a software application and
an Internet connection.
VIRTUAL LEARNING LAB
The purpose of a Virtual Learning Lab (VLL) is
to provide an interactive, engaging online course solution to institutions. Virtual
Learning Labs offer innovative learning solutions to institutions,
including the ability to introduce new courses, fix scheduling conflicts, and
provide students courses that may not
otherwise be offered to them due to staffing issues or financial hardship.
With a
VLL, students work on a virtual course in a lab setting, while a course
facilitator at the
school monitors students and provides classroom management. Direct instruction
is provided synchronously and asynchronously by the VirtualSC teacher
in addition to the virtual course.During the VLL, VirtualSC provides
both curriculum and highly-qualified, state-certified teachers, plus support
and training for the course facilitators. Institutions provides the facilitator
(does not need to be a certified instructor), computer lab, and
Internet access for students, as well as a list of courses needed and
expected student enrollments. All VLLs require a minimum of 20 students; the
maximum number of students will depend on the course.
The use of the Double Robot was introduced to the Virtual
Learning Lab project this fall to offer a new and engaging form of live
interaction between the VirtualSC teacher and the students in the classroom.
Throughout the course of the pilot, VirtualSC will continue to monitor the
progress and compare the student success rates with Virtual Learning Labs prior
to the introduction of the robot.
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